Mark is a software engineer that has been working in the field since 2011. He has years of experience in full stack web development, with a primary focus on accessible and interactive user experiences. He also has experience making games as a creative outlet, and enjoys tinkering with hobby electronics and homelab services.
This page is an excercise in Brutalist Web Design, with minor cosmetic styling to practice typography and design.
| Company | Job Title | Duration |
|---|---|---|
| Warner Bros. Discovery | Senior Software Engineer | Dec 2021 - |
| McGraw Hill | Senior Software Engineer | May 2016 - Nov 2021 |
| NetBrains, Inc. | Software Developer | Aug 2014 - May 2016 |
| Maker Studios (now Disney) | Software Developer | Sep 2012 - Jul 2014 |
| Amazon | Software Development Engineer | Jul 2011 - May 2012 |
Below are examples of projects I have done outside of work that I am particularly proud of
Worked on the this game with my best friend during the Covid-19 pandemic. It is a tower defense game focusing on building the best immune response to defend against an oncoming virus attack. If this sounds interesting, please consider wishlisting the game on steam
A game I helped make in Godot for the 2024 GMTK Game Jam. The theme was Build To Scale. Our take on the idea was a space shooter, where your character has a ship with no weapons, and you have the technology to grow your body so large that your arms poke out of the ship and you fight enemies like that. The absurdity still makes me laugh.
A hobby electronics kit I purchased from BastardKB. Uses Zilent V2 switches and an arduino microcontroller. My first real project soldering SMD components.